Ezra Winton is the program director of Cinema Politica. This rant originally appeared on his blog at EzraWinton.com and is republished here with permission from the author.

I’ve watched over 50 documentaries in the last two weeks (and many more over 14 years of programming), and here’s what I’m thinking:

The first point is so crucial that I’d like to just put it up front and center, then get on with the lesser evils of contemporary documentary filmmaking: If white people, who are usually or always cis-gendered males, are featured in your film as the only subjects, protagonists or voices of authority, then you have either made a film about a small remote sect in some distant corner of the world where only white people live or you have failed Representation 101. Have you been told there are no women geologists who are working on the issue you’re highlighting? Look a little harder – guaranteed there are women who can speak to the issue. No people of colour (POC) in your purview? Then step out a little further – they’re there. And now, on to my rant list.

1) I’m altogether done with pretty images observational filmmaking – it’s great for mainstream festivals and yes that light refraction is splendid, and at this point we all understand that the equipment is sooooo nice that’s irresistible, but how about some perspective/POV? Which brings me to point number two…

2) Making a film about injustice? What are the root causes and what are the names of the people/companies who work the levers perpetuating those root causes? If I’m still asking that when the credits roll, then your film is of little use to me and the scores of activists who want to use your film as a platform for radical progressive change. Yes we can all Google the issue and find out the name of the mining/oil/gas company sowing destruction and misery and yes some of us probably know it’s got to do with colonialism/capitalism/racism/sexism, but why didn’t you say so?

3. Stop with the wall-to-wall music in your films. Please, for the love of god, use it sparingly and remember just because they do it in Hollywood, doesn’t mean the rest of the goddamned film-world has to too. Especially during interviews. As a programmer friend recently said of an otherwise good documentary: “They scored that within an inch of its life.”

4. Make your subtitles readable. That means NOT WHITE you bastards. Please note white is fine if you use the shocking new technique of drop shadow or outline on your font…

5. What is with the resurgence of Voice of God narration? Europe and North American white-guy-with-a-camera I’m talking to you. Yeah yeah it’s personal, it is to all of us, so stop making it about YOU. Let your protagonists, the front-liners, do the talking. Please note if your film is really about you or someone so close to you it is really also about you, then I am not, at this moment, talking to you.

6. Set your interviews up before capturing them: take time to get the lighting and sound just so before speaking with awesome people doing awesome work or having awesome insight before plunking your camera on a tripod and sticking a mic on their collar or above their head. This one adjustment will immensely improve about half of all the documentaries I see. And please note academics can and will be filmed away from bookshelves full of books.

7. Please stop filming hands in interviews. It’s gone too far. For the love of all that is docu-holy, please stop.

8. If your “B-roll” sucks, it means you didn’t think it out and spend enough time preparing. Which means, think it through and prepare. If I see another kayaker representing human-nature equilibrium or another goddamned windmill representing alternative energy I’m going to barf in goddamned b-roll agony. Please note I hate the term “B-roll” and know that all roll is A-list in the eye of the creator, but filmmakers, you know what I’m talking about.

9. If you can’t keep the camera steady then get a steady-cam device or tie a goddamned rope with a barbell to your wrist and stop making us feel nauseous — it’s uncomfortable and distracting. Unless of course you’re chasing a criminal or running from a rhino.

10. If you haven’t watched at least 100 documentaries before making your own, then don’t make your goddamned documentary until you have. Please note that some are and will be an exception to this rule, but they are so few that I see no reason to amend this point to say anything than other that which it suggests: do your homework.

PS: If your trailer is better than your film, you probably should have made a shorter film.

*If I sound like the Winnebago Man it’s because I’ve just come off a major programming bender and I needed to let off some steam. It’s programmers burnout. I’ll be OK again soon. And I wouldn’t want anyone to think that this list is some kind of manifesto for how to make some fantastical perfect doc. In fact, in the past few days I’ve programmed docs with kayakers, shaky cameras and too much music – all of them great films with minor flaws. I’m just saying that these are things to keep in mind, at least when circumstances allow.

And on a last note, some folks responding to my rant seem to think my above tone is too serious, cocky or stern, but it’s meant to be playful, an effort that might be a goddamned failure in and of its goddamned self.

This fall, I began working tangentially in the tech industry coordinating volunteers, who inspire and empower kids by teaching them to code, for a local non-profit called Kids Code Jeunesse. In light of recent and troubling events making headlines and spreading like wildfire over social media, I thought it necessary to speak with local #WomenInTech and hear about their perspectives and to discuss gender in the Tech and Gaming industry, and mostly, to learn from them, for myself and my work, and to share that knowledge with others.

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Carolyn Jong

Firstly, I spoke with Carolyn Jong, who is an organizer at the Mount Royal Game Society and a member of the Technoculture, Art, and Games Research Centre. Jong has been involved in many projects including making games of her own, and looking at intersectionality in gaming cultures. She is also an active member of Montreal’s indie game community.

A few days before we met for the interview, Jong hosted a discussion on recent events, including threats of a massacre at a feminist speaking event on the topic of gaming that would be given at a school, and about the “hate and harassment campaign,” also known as #GamerGate, with its persecution of game designer Zoe Quinn and others. Jong felt that there was a need for local collective conversation about what had been happening.

According to Jong, in terms of discussing issues affecting women in tech and games, there is a whole gamut of reactions. Some people recognize the issues and work towards addressing them while, on the other end of the spectrum, there seem to be two types of reactions: one of dismissal (“There are no issues!”) and another of a more aggressive nature.

Jong noted the irony of the dismissive response, which forces those seeking to address gender issues to keep close tabs on research and statistics, in order to demonstrate the “realness” of an issue that they may have experienced first hand. On the other hand, the more aggressive reaction is linked to power, privilege, and fear: “It’s complicated and part of a much bigger trend. This is a reactionary response.” In her blog post, “GamerGate and the Right,” Jong explores the disturbing nature GamerGate and its relationship with other movements and politics more in depth.

badgeThere are many initiatives aimed at bringing women in the industry together (such as GAMERella) along with initiatives aimed at getting young girls interested in tech and games (Girls Who Code, Ladies Learning Code). Jong has been involved with some of these groups, including the local group Pixelles, and has found meeting others with similar experiences and looking to address similar issues has also been a validating experience.

“For my own experience at least, it has been inspiring,” Jong explained. “These spaces have kind of given me, this sounds corny but, the strength to keep pushing on [addressing gender issues]. It would be really hard to do that kind of work because it’s not something that tends to be rewarded in other places.”

“I’m hoping,” Jong emphasized, “that the sort of push to get girls and women involved in games is going to branch out to include other people that have been marginalized or minoritized in circles. Current movements tend to be inclusive and aware of these issues but I’m hoping other initiatives specifically addressing these groups will emerge.”

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Julia Evans

Second, I chatted with Julia Evans, a Montreal-based web developer and data scientist, who organizes monthly events for programmer women with the Montreal All-Girl Hack Night. She also co-founded the local chapter of PyLadies Montreal.

“My daily experience in this community is mostly of super wonderful people, but for lots of women (and other minorities), it’s not like that. They work with people who routinely don’t take their work seriously or sexually harass them or just exclude them in a series of minor ways every day,” Evans recounted. “The more friends I make, who are women who work in this industry, the more I hear about [how] super competent wonderful technical women regularly get harassed and threatened. There’s a lot of really blatant sexism.”

These incidents of blatant sexism range from the microaggressive and discriminatory, to flagrant misogyny.  Evans cited the blog posts of two women, Cate Huston and Julie Pagano, who publicly left the tech industry or community as an example of the types of issues women face.  Evans also cited as evidence of blatant sexism how Christien Rioux, co-founder of Veracode, dismissed women’s abilities to write security exploits. Recently, the CEO of Microsoft, speaking at the Grace Hopper Celebration of Women in Computing, responded to a question for advice for women who might be nervous to ask for a raise with a statement that they should not ask for a raise but trust in the system to pay them what they should earn. Problematic to say the least. There exists, and Evans pointed to it, a timeline of sexist incidents at the Wiki for Geek Feminism which includes the École Polytechnique massacre of 1989.

For Evans, who is used to the kinds of environments that welcome a diversity of programmers, it comes as a shock to attend conferences where 98% of the people in the room are men. “What went wrong here? This is not what a developer community is,” Evans recounts thinking in these situations. She finds it really upsetting that it would be considered normal to have a conference with an overwhelming majority of men when there is a considerable and established presence of women in programming already. Moreover, Evans nods to the magazine Model View Culture as highlighting the already existing diversity in tech whilst addressing and offering solutions to some of the barriers present.gf-banner

Evans, like Jong, pointed to the importance of spaces which recognize these issues and aim to make change. Initiatives like AdaCamp, a women-only conference around open technology and culture, and workshops like Hacker School where, Evans explained “people work incredibly hard on making sure everyone is taken seriously and that everyone is given an equal chance to learn and grow.” Evans recommends reading a post by fellow Hacker School attendee Sumana titled “Hacker School Gets an A on the Bechdel Test” which highlights the diversity of women and their conversations in tech spaces.

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Forget The Box would like to thank Julia Evans and Carolyn Jong for their time and for sharing their experiences and knowledge with us.